Keyboard Kommander community
Keep your fingers on the home-row because it's about to get apokeylyptic.
7 days ago
12-10-17 devlog Changes: New, more simplified energy system New UI Loading screens with tips! (more legitimate tips need to be added.) Game difficulties have be...
57 days ago
Abridged Dev Log (for anyone who cares - yes I’m going to inject bits of personality to make these less of a dry read. We appreciate anyone who takes the time...
76 days ago
Improvements: the camera now stays in place after the player has moved it instead of returning to the center. This change was made so the player can type the wo...
98 days ago
25% chance of the zombie having a buff - Previously, every zombie had a buff coin. This diminished the value of the buffs, so we made the buff’s occurrence mo...
Aug 13, 2017
I was able to add an additional level to the game. I hope to add a few more if I can get a level designer. The new level should play similarly to the main level...
Aug 08, 2017
The new patch introduces some much needed gameplay balancing. Splash damage and stun chance have been changed to make the game easier. I'm hoping to start addin...
Aug 04, 2017
Today I made two UI changes. The high score screen will now force you to submit your high score before allowing you to return to the main menu. The charger tex...
Aug 03, 2017
I've been focusing a lot on balancing this game and man is it getting frustrating. I just spent three hours trying to make the splash damage system more fair. I...