We're up to the final stage of development -- balance! Balance testing may be long and boring, but it's an extremely necessary final step in any game. Some things I'm looking for when balancing:
- Balancing to be fun for both skilled and unskilled players
- Balancing the rise and climax of action in the game so it doesn't get boring
- Balancing the difficulty curve
- Balancing for dramatic effect! (hardest to do without messing up the game -- for example, I wanted the final rush of protesters at the end of each match to feel climatic and engaging without messing up the other balance elements)
We hope to have a final build within the next 1-2 weeks!! I hope you've had as much fun following our development process as we have working on the game.
Get Punks 'n' Patriots
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