Balancing!
We're up to the final stage of development -- balance! Balance testing may be long and boring, but it's an extremely necessary final step in any game. Some things I'm looking for when balancing:
- Balancing to be fun for both skilled and unskilled players
- Balancing the rise and climax of action in the game so it doesn't get boring
- Balancing the difficulty curve
- Balancing for dramatic effect! (hardest to do without messing up the game -- for example, I wanted the final rush of protesters at the end of each match to feel climatic and engaging without messing up the other balance elements)
We hope to have a final build within the next 1-2 weeks!! I hope you've had as much fun following our development process as we have working on the game.
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Get Punks 'n' Patriots
Punks 'n' Patriots
Wave your way to a new political career!
Status | Released |
Authors | keyboardkommander, Eva Khoury, minatums, BowmanBeric |
Genre | Simulation, Strategy |
Tags | Abstract, artificial-intelligence, Global Game Jam, Point & Click, politics, protest |
More posts
- PUNKS N' PATRIOTS OFFICIALLY RELEASED!Dec 06, 2017
- Communication for a Long-Distance TeamAug 03, 2017
- This weeks buildJul 17, 2017
- New updates and bug fixesJul 16, 2017
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