Balancing!

We're up to the final stage of development -- balance! Balance testing may be long and boring, but it's an extremely necessary final step in any game. Some things I'm looking for when balancing:

- Balancing to be fun for both skilled and unskilled players

- Balancing the rise and climax of action in the game so it doesn't get boring

- Balancing the difficulty curve

- Balancing for dramatic effect! (hardest to do without messing up the game -- for example, I wanted the final rush of protesters at the end of each match to feel climatic and engaging without messing up the other balance elements)

We hope to have a final build within the next 1-2 weeks!! I hope you've had as much fun following our development process as we have working on the game.

Files

Default WebGL.zip (13 MB)
28 days ago
Linux 9-28 (32 MB)
22 days ago
Mac 9-28 (31 MB)
22 days ago
Windows 9-28 (28 MB)
22 days ago

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