Gameplay balancing
_keyboardkommander » Devlog
The new patch introduces some much needed gameplay balancing. Splash damage and stun chance have been changed to make the game easier.
I'm hoping to start adding some new features again soon now that the current game is mostly balanced. I've added a UI Artist to the team and look forward to seeing what he will cook up for the UI.
Files
KeyboardKommanderPC.zip 58 MB
Aug 08, 2017
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_keyboardkommander
Keep your fingers on the home row!
Status | In development |
Authors | keyboardkommander, cloudhero, Germlord, Chris Dougherty |
Genre | Shooter, Action, Educational, Strategy |
Tags | Action RPG, Comedy, satire, Singleplayer, Typing, Zombies |
Languages | English |
More posts
- Beta UpdateNov 16, 2020
- Alpha 3 UpdateSep 26, 2020
- Alpha Release - Keyboard KommanderJan 25, 2020
- Upcoming SPOOK-tober update!Oct 07, 2018
- Seattle Indies Expo Announcement!Aug 04, 2018
- Sound update 7/20/18Jul 20, 2018
- New update! (5/30/18)May 31, 2018
- This is the Keyboard KommanderMay 13, 2018
- Audio Implementation Log with Wwise, Wdennis & Wwill.Apr 08, 2018
- Early Access Launch!Mar 20, 2018
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